Kings and Castles
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Video Blog #11

by Chris Taylor on Apr.23, 2010, under Art, Design, Interview, Programming, Self Promotion, Videos

Are you ready for the ultimate in awesome?  In today’s blog, I introduce you to our Tech Tree wizard as well as give you a peak at some concept art for Kings and Castles!


25 Comments for this entry

  • wqaopl

    mmmm an air port! are there any medeval airplanes?
    (wqaopl TA:K fanatic)

  • Carole

    Hi Chris, another fabulous blog. Totally awesome the Tech Tree, and the Concept Artists are fantastic, great work guys.

  • Adriaan

    Great blogs Mr. Taylor (damn, that sounds great ^^). The game looks great, wonderfull graphics, nice dragon. First I thought it was going to be like civilization, but now I see I was wrong (which is a good thing ^^).
    Keep up the good work

  • supremecommander2coool

    kings and castles is gonna be the best fantasy rts game EVER MADE!

  • PoV

    Any chance of a higher resolution video? Blurry concept art isn’t as awesome as it usually is.
    Is the tech tree like the tech tree in SupCom 2 where you research them, or like SupCom 1 where you unlock via building a new building?

    Also, I hope we don’t have to have the resources first to build a unit. I liked queuing up 10 Galactic Colossi even though I couldn’t afford them, then economy stalling.

  • Bryan

    Wow, the production values have gone way up for these videos. Are you sure you guys are working on a game right now?

  • Lord Bailey

    Looking good! I can’t wait to see how this game turns out. The industry really needs a GOOD RTS title that us old school guys can get in to. I’m keepin my eye on this one for sure.

  • Bert from Belgium

    Haha, some funny stuff again. Nice concept arts, can’t wait to see the first official trailer and ingame views.

  • Balthazar

    Superb as always. Waiting for the demo version :) Hurray Cris! Best of luck, you`ve got an awesome team!

  • Yopachi

    Been a fan since TA. I have faith in your vision. I also agree with “PoV” The old fluid economy was more fun/challenging to master. I think gamers will rise to the challenge. Hope you have Jeremy Soule cook up some epic beats for this game as well. Keep the blogs rolling. :)

  • DustMan

    wow you guys should redo the whole project on the unreal 3 engine, its udk is free you know..
    supcoms engine looks horribly dated!
    and no, even shader polishing and high def textures wont help because the models animations will still be stiff and life-like and look like toys…. -.-

  • kevin

    hey chris, i love your video-blogs and i regular post them on gamersglobal.de (do you remember? that is the website you wished good luck in several videos). but shame on us, we just have one single picture of your new game on our site. would you be so kind and give us, and the rest of the world, some new screenshots? of course it also would be great if you could shortly greet our readers :) , but probably that’s too much, isn’t it? nevertheless, good luck with your game, it looks quite good and i will continue watching your videos.

  • liam

    hi chris nice game but i would like to see the dragon rip anemys to bits him always breathing fire would getsa bit boring!!!!!

  • liam

    sorry about the typo

  • TA:K for ever

    nice, will we be able to build something like a castle in this game? that would be sweet

  • Joel B

    Lookin’ good – especially the shadows on the trees. Do I spy a little Percentage Closer Filtering? Whatever it is you guys are doing, it looks good.

    Also, toss a second vote in for Jeremy Soule. Great music for a great game? Can’t say no to that, now can you?

  • Shirkit

    Looking good. Let’s say, 10% of the game finished?

  • John

    Hello Chris. Totally awesome videos!!

    I’m 42 years old and been a gamer for more than 25 years now. I play on the PC only and have a huge collection of original PC games (no pirated copies here). I hope the PC will stay supported as a gaming platform.

    I have never seen such an interesting “behind the scenes look” into game development. I hope you will continue making these great video blogs. I find them very informative and very fun to watch – AWESOME work!

    The game looks epic – very promising. Looking forward to it.

    Greetings from Belgium.

  • Joel B

    Bah, I totally didn’t mean Percentage Closer Filtering. I mean split parallel shadow maps. Quite the draw distance and still maintaining those shadows!

  • TheYeti

    So, are we actually going to see a really good game this time, or just another flop in a box?

  • Isen

    You guys should just stick to game world. Create something that people can get lost in for a year.

    Keep stitching those nodes!

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