Video Blog #12
by Chris Taylor on Apr.30, 2010, under Art, Design, Interview, Programming, Self Promotion, Videos
It’s that time again! This week we take a deeper look at Grey Boxing and creating FIRE!
22 Comments for this entry
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by Chris Taylor on Apr.30, 2010, under Art, Design, Interview, Programming, Self Promotion, Videos
It’s that time again! This week we take a deeper look at Grey Boxing and creating FIRE!
April 30th, 2010 on 5:10 pm
Hi Chris, Another great Blog, you just keep them coming, and I’ll keep watching. Because of the time difference, here in Australia I get to see them first on Saturday morning, pretty awesome eh.
April 30th, 2010 on 7:23 pm
So where’s the non-black shirt?
these keep on getting better and better. Kudos.
April 30th, 2010 on 10:09 pm
I tell ya what Chris, you guys and the blogs make Fridays even better than Friday’s normally are. Thank you so much for taking the time to do these blogs.
-K2
May 1st, 2010 on 1:04 am
Greeting and salutations Chris and Co.
I really enjoy your blog and have been following from day one. Its nice to see what happens “under the hood” of a game developer.
I am a student (3d animation) who wants to be a part of the game industry, which I am sure is the case of fair part of your blog followers.
I would therefor be interested in seeing, what some of the junior members of the staff is doing. Hear their story. How they blew your mind and got their foot in the door, and maybe even see some of their portfolio.
Keep up the good work !
Kind regards Brian
May 1st, 2010 on 1:12 am
Hey Chris, your video blogs are great !
Saw you at the quo vadis in germany 2 days ago, your awesome !
May 1st, 2010 on 2:49 am
Awesome
Can’t wait for next Friday.
May 1st, 2010 on 3:10 am
Thx again for this weekly video blog. As allways, it’s fun and entertaining. I think that’s probably the best way to communicate with customers/fans about what’s going on. Think many other studios should do the same …. Blzzard would get well inspired to do the same with Diablo 3 instead of posting the same boring report battles from starcraft2 ….
Well Done Chris, Well done GPG employees, it makes me feel even more confident about GPG future sucess.
Can’t wait to play K&C
May 1st, 2010 on 3:24 am
awsome power high fiving
smoked looked class
May 1st, 2010 on 3:57 am
Awesome VidBlogg! As usual…
I love that you allow us to catch a glimpse about the daily programming work…
Greetings from Germany
ulu
May 1st, 2010 on 10:41 am
Nice outro, fire and dragon ‘re looking decent.
Will this be a pc only game or will it come to consoles to? To early to state probably.
May 1st, 2010 on 11:38 am
That was the most righteous high five I’ve ever seen.
My life is complete.
May 2nd, 2010 on 2:06 am
One Video Blog per Day FTW!!
May 2nd, 2010 on 5:19 am
Your hand is on FIRE!!!!
May 2nd, 2010 on 10:54 am
The “Grey Boxing” thing makes me realize how many different development stages it takes to make a game. I had no clue it involved so many steps.
Awesome video blog again, smoking and crispy. Well done Chris! Can’t wait for the next one.
Greetings from Belgium
May 2nd, 2010 on 7:50 pm
This is all extremely cool to see the game development process from the actual game developer’s perspective. I’ve been studying a bunch of this stuff, and have actually done a lot of this kind of game design in general. Characters, levels, effects, pretty much I’ve done a little bit of it all. Very cool to see what it would be like in the biz.
May 3rd, 2010 on 6:42 am
I got questions hopefully you got answers. But it’s not about kings and castles, it’s about SupCom 2. Are you planning to release DLC or an expansion for SupCom 2? And is there any legal way to get the 6 preorder maps?
btw videoblogs are nice.
May 3rd, 2010 on 10:33 am
Again, lookin’ good! Gotta love particle systems. I’ve found them quite enjoyable to create, as they are reasonably simple yet get some nice looking visuals up quickly.
May 3rd, 2010 on 11:00 am
Great job! Fun and interesting to follow! GPG is an awesome bunch!
Hey fellow blog followers, don’t you think GPG is best when working without a publisher’s order? We need to figure out a way they can continue working on K&C without a publisher’s leash.
What do you think?
May 5th, 2010 on 5:58 pm
Awesome fire chris, you should have more effects like that in the blogs, the ROCK!!!
May 7th, 2010 on 3:25 am
Awesome as always
It`s cool, that you have such a skilled team up there, developing K&C
Best regards!
June 3rd, 2010 on 12:03 pm
i love these blogs:D they are awesome and they give me some insight on how it will be when i’m done with my school:P cause im heading to Game Design^.^
October 13th, 2010 on 11:59 pm
I discovered your blog from twitter and it truly is fantastic. Thnkx for stating such an awesome blog post!!!