Kings and Castles
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Video Blog #20

by Chris Taylor on Jun.25, 2010, under Design, Videos

Legendary prototypes, Bronchitis and more! Send us your Comments


74 Comments for this entry

  • Camden Mielcarek (TU_tugruoytae)

    Oh and one more thing keep the combat system where for a hit to land it physically has to land. At the least with arrows, catapaults, crossbows, and other ranged weapons.

    Also a macro-game for multiplayer would be cool. where you can progress through ranks and unlock new unit skins maybe or something as you level up. Or maybe even go a step further and have a giant world where people can place kingdoms and send their troops to battle other kingdoms. and these kingdoms and units stay between logins. Just an idea lol

  • Camden Mielcarek (TU_tugruoytae)

    One other cool mechanic could be some form of direct control like wasd/hotbar abilities for the super units. Honestly i am skeptical of how well this would work but it could be intersting.

  • Camden Mielcarek (TU_tugruoytae)

    oh and nothing about the game but for bronchitis i’ve had a few things work. A shot of whisky (opens up bronchial tubes), Echenicha with goldenseal (herbal liquid), or just hot tea lol

  • GR1F1TH

    Sooo…. are you going to have a unit that will replant all those trees the “War Boar” so carelessly tore asunder?! In all seriousness though, I love the boar and suggest a large White Wolf to round out that Princess Mononoke vibe.
    Regarding the trees, is that a resource? If so, could you potentially trample prospective timber with the War Boar?

  • ACE

    I also agree with the ta/sup com resourse system and teirs. I’m not so keen on the upgrade units thing, (although upgradeing the king is so awesome) its just more exciting to see physical differences, for example tier 1 would be just a basic horseman, while teir 2 would be a fully suited knight, that would be the upgrade.

    The castle looks sweet, some of these comments are becoming stupid with rogue farmers, investigations and setting up jailing systems, this is a war RTS not an RPG or sim type game.

    I’m loving the scale of this game!
    Keep up the good work chris, TA Kingdoms forever!

  • Carole

    Is it possible to have some face to face combat between the Kings, backed up only by some chosen henchmen, not their armies.

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