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	<title>Comments on: Video Blog #21</title>
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	<link>http://gaspowered.com/kingsandcastles/video-blog-21/</link>
	<description>Chris Taylor&#039;s Video Blog on Kings and Castles</description>
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		<title>By: Francis Granvold</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-6814</link>
		<dc:creator>Francis Granvold</dc:creator>
		<pubDate>Tue, 01 Mar 2011 10:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-6814</guid>
		<description>Very effectively written information. It is going to be invaluable to anyone who usess it, including myself. Sustain the nice work – for positive i will take a look at extra posts.</description>
		<content:encoded><![CDATA[<p>Very effectively written information. It is going to be invaluable to anyone who usess it, including myself. Sustain the nice work – for positive i will take a look at extra posts.</p>
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		<title>By: free game</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-6463</link>
		<dc:creator>free game</dc:creator>
		<pubDate>Thu, 14 Oct 2010 07:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-6463</guid>
		<description>hi blogger, magnificent article.. pls continue this awesome work..</description>
		<content:encoded><![CDATA[<p>hi blogger, magnificent article.. pls continue this awesome work..</p>
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		<title>By: Daniel</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5305</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 09 Jul 2010 22:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5305</guid>
		<description>i want to play this game! looks realy awesome. i played all your games so far and i loved them! keep going</description>
		<content:encoded><![CDATA[<p>i want to play this game! looks realy awesome. i played all your games so far and i loved them! keep going</p>
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		<title>By: Slaguth</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5297</link>
		<dc:creator>Slaguth</dc:creator>
		<pubDate>Fri, 09 Jul 2010 05:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5297</guid>
		<description>What do you look for when hiring for your team? Can I show you my game? ;-)

Earlier you were deciding on what would be the third faction, and immediately switch to a shot of a chicken. That would be cool, but here&#039;s another idea: Use the axes of the traditional Dungeons and Dragons alignment chart. Good and evil are on one axis, and law and chaos are on the other. And they&#039;re orthogonal, so it&#039;s completely possible for law to be fighting against good and so on.

One of the issues addressed in Supreme Commander 2 was faction diversity. While SupCom 2 did better than SupCom 1, I still would like to see more of a push in this direction. Even in SupCom 2, I felt that I could sit down with any race and play them basically the same way as any other. I would prefer that the factions be even more distinct, even to the extreme of forcing me to learn each one separately.

Along the same lines, in SupCom 2, I know you worked on visual distinctiveness of the units, but I really didn&#039;t feel it. Admittedly, they looked distinct up close, but you don&#039;t spend a lot of time at that zoom level in a game like SupCom. And at high zoom levels you only see the icons. But there is an awkward middle zoom level where SupCom 2 made it hard to distinguish units which is really important to get right. I&#039;d like to see that in Kings and Castles.

Speaking of which, the additions to the zoomed-out strategic mode in SupCom 2 were awesome. Do more with that.

I&#039;m looking forward to the game :-)</description>
		<content:encoded><![CDATA[<p>What do you look for when hiring for your team? Can I show you my game? <img src='http://gaspowered.com/kingsandcastles/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Earlier you were deciding on what would be the third faction, and immediately switch to a shot of a chicken. That would be cool, but here&#8217;s another idea: Use the axes of the traditional Dungeons and Dragons alignment chart. Good and evil are on one axis, and law and chaos are on the other. And they&#8217;re orthogonal, so it&#8217;s completely possible for law to be fighting against good and so on.</p>
<p>One of the issues addressed in Supreme Commander 2 was faction diversity. While SupCom 2 did better than SupCom 1, I still would like to see more of a push in this direction. Even in SupCom 2, I felt that I could sit down with any race and play them basically the same way as any other. I would prefer that the factions be even more distinct, even to the extreme of forcing me to learn each one separately.</p>
<p>Along the same lines, in SupCom 2, I know you worked on visual distinctiveness of the units, but I really didn&#8217;t feel it. Admittedly, they looked distinct up close, but you don&#8217;t spend a lot of time at that zoom level in a game like SupCom. And at high zoom levels you only see the icons. But there is an awkward middle zoom level where SupCom 2 made it hard to distinguish units which is really important to get right. I&#8217;d like to see that in Kings and Castles.</p>
<p>Speaking of which, the additions to the zoomed-out strategic mode in SupCom 2 were awesome. Do more with that.</p>
<p>I&#8217;m looking forward to the game <img src='http://gaspowered.com/kingsandcastles/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Tristan</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5294</link>
		<dc:creator>Tristan</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5294</guid>
		<description>PLEASE! Do not what ever you do, DO NOT make health bars visible especially with small units. I hate those moments in some RTS&#039;s (Supcom 2 was one) when a would be Epic moment is ruined by masses the of health bars that paint the screen. 

Anyway I love the formations (A bit closer together maybe) and make sure the dragon has more close combat moves and animations- I felt that at the end of the trailer (it was awesome) the dragon should have ripped at least one balloon apart with it&#039;s claws and teeth.

P.S I know you&#039;re still building up the basics these are just some ideas!

P.P.S I love what I&#039;ve seen so far, keep it up!</description>
		<content:encoded><![CDATA[<p>PLEASE! Do not what ever you do, DO NOT make health bars visible especially with small units. I hate those moments in some RTS&#8217;s (Supcom 2 was one) when a would be Epic moment is ruined by masses the of health bars that paint the screen. </p>
<p>Anyway I love the formations (A bit closer together maybe) and make sure the dragon has more close combat moves and animations- I felt that at the end of the trailer (it was awesome) the dragon should have ripped at least one balloon apart with it&#8217;s claws and teeth.</p>
<p>P.S I know you&#8217;re still building up the basics these are just some ideas!</p>
<p>P.P.S I love what I&#8217;ve seen so far, keep it up!</p>
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		<title>By: H2o DeFrost</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5293</link>
		<dc:creator>H2o DeFrost</dc:creator>
		<pubDate>Thu, 08 Jul 2010 14:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5293</guid>
		<description>I LIKE BIG UNITS! it makes you feel more powerful</description>
		<content:encoded><![CDATA[<p>I LIKE BIG UNITS! it makes you feel more powerful</p>
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		<title>By: baz</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5292</link>
		<dc:creator>baz</dc:creator>
		<pubDate>Thu, 08 Jul 2010 10:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5292</guid>
		<description>formation animations looked v nice. attention to detail like that is always a winner.</description>
		<content:encoded><![CDATA[<p>formation animations looked v nice. attention to detail like that is always a winner.</p>
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		<title>By: Ron</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5291</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:26:51 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5291</guid>
		<description>Me again.
I&#039;d like to suggest a formation placing mechanism.
Basically you select a group of units say 100 knights and than draw with a big &quot;paintbrush&quot; the area you&#039;d want them to spread on,this means more accurate and strategic control of unit placement,especially when they are in big numbers.
Having different fixed formations is very limiting and in the RTS that use it feels clumsy.</description>
		<content:encoded><![CDATA[<p>Me again.<br />
I&#8217;d like to suggest a formation placing mechanism.<br />
Basically you select a group of units say 100 knights and than draw with a big &#8220;paintbrush&#8221; the area you&#8217;d want them to spread on,this means more accurate and strategic control of unit placement,especially when they are in big numbers.<br />
Having different fixed formations is very limiting and in the RTS that use it feels clumsy.</p>
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	<item>
		<title>By: Ron</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5290</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5290</guid>
		<description>Hi,I like where this project is going but the mega creatures seem to be again,extremely huge.
When it was about robots it felt ok when you had huge robots alongside really small ones but when it comes to a fantasy setting it looks weird having a boar the size of a pyramid.
That boar should have been like 30% of size IMO,any bigger and it really breaks immersion.
It&#039;s cool to see big units along side small ones but when the difference is too big it leans towards the comical and breaks immersion.
If you are gonna use mythical creatures like dragons may i suggest a Hydra?Hydras are really cool.</description>
		<content:encoded><![CDATA[<p>Hi,I like where this project is going but the mega creatures seem to be again,extremely huge.<br />
When it was about robots it felt ok when you had huge robots alongside really small ones but when it comes to a fantasy setting it looks weird having a boar the size of a pyramid.<br />
That boar should have been like 30% of size IMO,any bigger and it really breaks immersion.<br />
It&#8217;s cool to see big units along side small ones but when the difference is too big it leans towards the comical and breaks immersion.<br />
If you are gonna use mythical creatures like dragons may i suggest a Hydra?Hydras are really cool.</p>
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		<title>By: ACiD</title>
		<link>http://gaspowered.com/kingsandcastles/video-blog-21/comment-page-1/#comment-5289</link>
		<dc:creator>ACiD</dc:creator>
		<pubDate>Thu, 08 Jul 2010 08:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://gaspowered.com/kingsandcastles/?p=279#comment-5289</guid>
		<description>+++ WE WANT A MAP EDITOR FOR SUPREME COMMANDER 2! PLEASE PLEASE PLEASE - - - WE NEED IT! Multiplayer goes empty +++</description>
		<content:encoded><![CDATA[<p>+++ WE WANT A MAP EDITOR FOR SUPREME COMMANDER 2! PLEASE PLEASE PLEASE &#8211; - &#8211; WE NEED IT! Multiplayer goes empty +++</p>
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