Kings and Castles
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Video Blog #24

by Chris Taylor on Jul.23, 2010, under Uncategorized

Today we met this awesome dude at Dicks’s Burgers in Seattle! More Mailbag and a new unit see the light of day!


65 Comments for this entry

  • Eidolon

    Please use the economy system of TA and SupCom 1. It makes the game a lot more interesting.
    If you still want to keep the economy relatively simple, you could remove adjacency. I think very few of your fans would mind that.

  • Piquedram

    Perhaps it should be a multi-layer economy, like the mana is a pure drain resource, and stone, wood, food, w/e are “traditional” style resources.

    I’d like to suggest here that building a huge castle that takes a lot of time would take the stone/wood materials in substantial parts, say in 4 or 5 down payments, how soon you need to pay ‘m depending on your amount of builders. Not enough materials available? The builders wait until your stocks replenish.

  • Collin

    Really should bring back the good ol’ TA/SupCom 1 economy. The lack of this kind of economy is a large part of what keeps me from truly embracing SupCom 2. That and the dearth of units, unit limit stuck at 500 w/o going into the games files, and the loss of realistic transports. God I miss those transports.

  • Demaray

    I don’t understand why the style of economy is still an issue? Regarding the economy of SupCom 2, I have literally never heard or read anything good about it. It really was a terrible idea, especially because it forced micro management that wasn’t fun. I have never played an RTS game that would’nt at least let me queue my build orders, even if I was short on funds.
    Chris, if you and your team insist on a “Pay as You Go” economy, it will work as long as you avoid what you did in SupCom 2; Let players queue their units and structures.
    You know what would be cool though? If the King had a Nano-Lathing SWORD! You could fit this into the storyline by making the King a Cybernetic warrior sent from the future to prevent Dragons from… doing… Well, I dunno’. Whatever the hell it is Dragons do that Cyborgs hate I guess.

    Do it!

  • Mitsune

    A lot of people obviously feel this is a central point, since some (I, for one) felt almost betrayed with the way SupCom2 handled its economy.

    Me, I think that drain economy fits the TA/SC universes perfectly, but don’t make the mistake of mindlessly obeying if old timers chant “drain economy” endlessly if you think it is a bad match for K&C!

    I mean, it depends a lot on the feel and method you use for the economy, doesn’t it? Drain makes zero sense with a limited harvest type econ, say Warcraft style gold mines. If you run with farms/other “controllable” buildings that generate income, however, then drain might fit well.

  • Elrond

    YOU MADE MY DAY. LARGE MAPS!!! YEEHA!

  • Supacone

    @Mitsune: Its true a drain economy does not make sense for every game out there. However, I gather from Chris’ comments in the video seemed to emphasize user preference. This makes me suspect that K&C, as currently envisioned, and the drain economy would make a good match. Of course, I could be wrong about this. (And I am still a big proponent of allowing a player to choose between either style of economy if such a mechanic could be implemented.)

    I think one of the reasons so many are “chanting” drain economy is that there is a large demographic out there that share Mitsune’s impressions of SupCom2 and are putting their hopes in K&C being the true “spiritual successor” of Forged Alliance. Maybe that sounds irrational and crazy, but it just goes to show just how much people loved that game and how loyal they are to GPG. It probably behooves GPG to keep this in mind.

  • Elisha

    As long as I can queue as far as I want either economy is fine for me. I just hated that in the second the units that weren’t actually being built yet killed you’re economy making you micro manage where it is the least fun.

  • Santh

    Rate based economy as in Supcom 1 please.
    The Supcom 2 economy was a step backwards after the beauty of Supcom 1.

  • iPan

    No ‘worker’ units please.
    No goldmines, or chopping down trees (booooorrrrriiing).

  • games addicting

    hey buddy, magnificent post! Pls continue this great work!!!

  • MarlaG

    Happy hollidays everybody,and thanks for the awesome read.

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  • Hannah Concannon

    Surfing around reddit.com I noticed your website bookmarked as: Video Blog #24 Kings and Castles. Now i’m assuming you book-marked it yourself and wanted to ask if social book-marking gets you a bunch of traffic? I’ve been considering doing some bookmarking for a few of my websites but wasn’t sure if it would yield any positive results. Appreciate it.

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