Video Blog #25
by Chris Taylor on Jul.30, 2010, under Art, Design, Videos
Everybody’s weekly crazy is back! This week we have map making! Mod info? New Unit! Meetings! Trunks!
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by Chris Taylor on Jul.30, 2010, under Art, Design, Videos
Everybody’s weekly crazy is back! This week we have map making! Mod info? New Unit! Meetings! Trunks!
July 30th, 2010 on 12:53 pm
Long time reader (watcher?), first time commenter here.
I just wanted to say that I love this format for a development blog, it’s great being able to see this much so early on.
I also want to know when I can play some form of alpha or beta
July 30th, 2010 on 1:03 pm
You should use office chairs as teleportation devices.
July 30th, 2010 on 5:19 pm
Chris –
Why do your staff always seem so annoyed with you? And, a follow up question if you please, are you aware of this gross insubordination at the time of filming? I seem to notice that a lot of faces change from video to video. Except yours. Which is awesome. Your face is. Uh … bawk bawk bawk?
July 30th, 2010 on 10:53 pm
This one was in the right direction – more actual behind the scenes (not big fan of “mail-whatever”), mixed with comic moments.
Also (almost) OK length (make them 5 mins min) – the individual interviews sometimes (often) are non-sense otherwise. This might be “cool”, but the original idea is cooler – have a weekly behind the scenes short documentary.
ThumbsUp
MihailNaydenov
July 30th, 2010 on 11:04 pm
Very cool blog, keep it up.
Also: the game looks very good for this early in.
July 31st, 2010 on 3:03 am
Really good to hear about A Terrain editor, and More Mod Support. Worst thing about SupCom 2 is the General Lack of Mod Support. Model / Texture – Importers / Exporters would be Seriously Beneficial to the Community.
Please PLEASE Have a SupCom 1 Style Economy. It Really Added another Layer to the Game to Master, Strategies, so forth, and made it not feel like every other RTS game out there with a Gather style Resource system.
July 31st, 2010 on 3:40 am
This is just awesome ! I Hope E3 will create a new Award : Best Communication ever done by a Video Game Studio … Thanks !
July 31st, 2010 on 5:39 am
This episode is even better than the last. To the guy above mentionind insubordination: you *are* aware that this format is supposed to combinde information and fun?
July 31st, 2010 on 7:18 am
will the units have two speeds
(walking and running)?
July 31st, 2010 on 7:28 am
I am glad to see there are plans for a modding, mapping, it gives a life to a game that nothing else can.
July 31st, 2010 on 7:30 am
that map maker is nice. i cant realy remember that i saw a tile based editor for an RTS befor. great idea that will make a lot of things much easyer. but i hate that it will be forver till the Release.
July 31st, 2010 on 7:33 am
MEAD HALLS.
Mead halls or bier tents would act like an upgrade structure that gives troops bonus abilities, like puking on the enemy, or just less health. wait MORE health because they’re too drunk to know that they’re bleeding, or lost an arm. NICE.
Chris I’m going to catch you at PAX10 and keep bugging you about this ok? What are your plans for PAX10 anyway? Gonna be on a panel or two? Have a booth?
July 31st, 2010 on 2:05 pm
Good videoblog as always,
now I’m curious — what are you using the stuff in your trunk for? Maybe I don’t wanna know?
July 31st, 2010 on 11:40 pm
Wow. You sure are an interesting domesticated primate Chris. I often wonder if you imbibe many psychotropics or just some, often.
I love the updates. Keep up the groove.
August 1st, 2010 on 7:41 am
Chris…do you play games like The Lord of the Rings Online or Eschalon Book II?
August 1st, 2010 on 4:08 pm
A world editor, it’s great! Will it be possible to create our own campain? or create spells with very wide possibilities? (I take warcraft 3 editor as exemple)
August 1st, 2010 on 8:15 pm
Chris!! i have been a huge fan since TA. there are still alot of us that play SC/FA how about some new units for us? just something to keep people coming back! I am really looking forward to Kings and Castles.
August 2nd, 2010 on 6:11 am
@Xerxes: well that wont happen. Problem in that case are the publishing rights. SC/FA = THQ and as far as i know GPG has contract now with Square Enix. So i guess THQ would be happy about that if they did, but on the other side SE wouldn´t be happy about it. Besides that, to make something new you need people for it to make units etc.. And they are bound at Kings and Castles right now.
I would suggest looking in the modding forums for new units. There are some nice ones.
Oh and btw nice Blog, very informative. Want it now xD
August 3rd, 2010 on 3:52 pm
Those blimp-ships from the E3 trailer are disappointing – dragons and all that are good and stuff, but blimps? What the??
How about some formations for the troops too – show that they have a bit of discipline!
I’ll try and get over the blimp rubbish and focus on how awesome this could be (without blimps and with formations).
August 4th, 2010 on 4:37 am
hey chris, i was wondering what are the system requirements you are aiming for? is it going to be similar to supcom 2 in system requirements or is it going to be higher end computers more?
August 4th, 2010 on 10:13 am
I have to hand it to you – taking the camera into the board (or bored?) room. I can’t say I know of any other studio that allows for that sort of thing, especially during development. I’ve seen a few other postmortems, but actually doing it during the development… cool!
I just might have to make a “It’s ma lunch!” video…
August 4th, 2010 on 8:16 pm
A rope and shovel ? Hahaha =P
You could try improve an random acceleration speed for ground units. This way you might have a real move action.
New units should move like 1x and veteran units would move at max of 1.2x, so when you send all units to combat you would see the veterans running faster as the new one (just like a medieval movie).
August 5th, 2010 on 2:14 am
to Wollovivier: Nice idea. Thing about this – veteran units comes to the melle in the first so chance that they will survive to the end of clash is much smaller then if they will start fighting on the end. Remember Rome units “triarii” regular infantry skilled and well armed. But they start to fight only when less skilled units was exhausted and batlle still was not won. Better modification shoud be that – Veteran units have better speed but when in formation with other units they will positioned to back lines. Front “green-nonskilled” units have a chance to become veteran and veteran units can quicky come to the place where line is broken.
More over, this way veteran units will be stockipiled for “later use”. Litle nice strategic keystone. :-]
August 5th, 2010 on 4:54 am
@Albert: Wouldn’t veterans actually run slower, because they are smarter and don’t wanna be the first to meet the enemy’s spearpoints?
August 5th, 2010 on 12:21 pm
To gGeorg and Hermanius : You both have set some interesting points about that. It’s true that veterans would be smarter and wait the weak soldiers begin the fight and get kill by the enemy.
Another interesting thing that could be in the campaign it’s the possibility to use an older veteran unit to a new battle.
If someone has already played Warlords Battlecry then know what i’m talking about.
At least Chris, do you all realdy know what veterans will have? Like better HP regeneration or speed or better armor and atak.
August 6th, 2010 on 4:11 am
what I really wish for this game is: playing 5v5 or even more WITHOUT ANY LAG
so please make an according system that scanns the gamers PC and connecten and exclude lagers.
Some SC1 and SC2 games are just horrible lagging. this ruins all the fun
(maybe the program can check: you can only play 1v1 or 2v2 or 3v3…..)
August 6th, 2010 on 9:21 am
I rarely buy games that don’t include custom map or mod support, because the multi-player component usually dies off much much quicker without it. Then you have a great game that no one is playing…which…sucks.
If users can get a fully featured map and unit editor for an RTS that is actually user friendly, along with the ability to create custom triggers, tiles, heroes, textures, props, and publish their maps either in-game or on forums, I myself and im sure many others might feel more secure in a purchase knowing that user generated content can supplement any officially released DLC, especially if that content is available to download via some in-game community content browser.
August 7th, 2010 on 6:41 am
Chris~ I wonder if there will be custom formation, like raising shields to protect against archers on second rows, and first rows for main infantry assault.
I have seen many army based movies, 300, Troy, lord of the rings…. I seen very interesting things and from other RTS. like putting archers on guard mode to prodtect and area, tatical retreats, and private squad commanders to improve unit veterancy. And I heard a couple people wanted Calvalry as well. for map making, cliffs should give archer extra offence ar range. will additional bunkers, ditches, forests, rivers, to give units an enviromental advantage
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