Kings and Castles
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Video Blog #31

by Chris Taylor on Sep.10, 2010, under Art, Design, General

Did somebody say Inventory system? Oh and a sneak peak at the Mod UI.


47 Comments for this entry

  • Olivier

    I’ve been watching this video blog since n°1 and the more i see the more i feel excited about this game. It’s really cool to see the game looking better and better, and i feel soo happy that from the very beginning GPG has conidered bringing tool to the community. i will definitly buy and even pre-orde the game, not only because it looks like fun, but also because GPG is this kind of company i really want o support. Again and again, GG Chris !

  • Mike

    I agree with Oliviver, and I will be buying this game day one. Imagine if they’d made a starcraft 2 weekly blog? “ok so this week we’re going to put up another screenshot…”

    ps: the caster and his animations look sooo sick

  • Rorrim

    A store for buying items… mmh… I think that this store would decrease the attention that the player has towards the game in general. The tech tree has the same effect, and adding another place where you have to spend carefully your point makes the game much more slow. IMHO.
    So i prefer no store at all :)
    Btw, great videoblog, and I like that these videos become much longer each time.

    P.S. Any reason not to upload HD videos? 720p at least…

  • Rorrim

    (I’m sorry for my bad english)

  • ADMNtek

    @Rorrim hat everyone has fast internet. im very happy withe the curent size.

    i would like to know if the items only change the stats of the king like warcraft or make him look difrent like warhammer 40k.

  • MNaydenov

    Thumbs up on this week entry too.

    Though I watched and enjoyed all eps so far. I have not commented the game itself so far.

    So here is my first comment/request:

    Make
    good (great)
    Single
    Play

    I have played A LOT (all famous) RTS, and I ALLAYS did the SP first. I find it vary important, very. It is the part that will bring you to the game’s universe of the game, not the game mechanicals (how many damage this vs that, balance, should we have store).

    Thanks

  • Rorrim

    @ADMNtek:
    I don’t see any problem to upload HD videos. You can choose the size you whant then… Slow connections will select 360p, others 720p. Better for everyone! :)

  • gustaphsum41

    I like the store items idea, it would be really cool to deep the gameplay, like Chris said

  • corey von birnbaum

    ITEM STORE. LISTEN. Make a MEAD HAUS where you can buy pints for your soldiers. More pints means more STAMINA. The store will be located next to the Mead Hall because drunk people buy more stuff.

    I often find packages at my door a few days after I drink too much. It’s Mini Merry Christmas!

  • Albert Wolliver

    Inventory System ?? Now you are talking my language =D

    Could I suggest you guys try a game called Warlords Battlecry 3 ??!! The game has a central Hero where you can get itens from quests, other heroes body and from store as well.

    You could make a store not inside the action, but at the campaign map.

    The player would move to that store and BUY/SELL itens.

    I know we are talking about a RTS game, but I would love if there were normal, rare and special itens.

  • JackE

    I think in the tech tree when you upgrade that the store can give add-ons to the units and cost alot to upgrade and cost slightly more recouces to make.

  • Cheyne Felter

    This looks awesome, each video makes me want this game more and I can not wait until it comes out.

  • jason

    Since you guys are adding items to the unites, will the kings and so forth also level up and progress with new skills, like in Warcraft 3, and Demigod? I would like to seem some type of progression like that. It made those games very distinct from normal type RTS

  • Richard

    Will the walls be mountable?
    ie: will archers be able to stand on them? seige towers & ladders would be awesome =]

  • ghost5555

    I too will most likely pre-orer this, especially if it come with some cool little model of a castle or soemthing *hint hint* ;)

    The tavern/ MEAD HAUS (which it must be reffered to as form now) is a brilliant idea, to give your soldiers a quick morale boost before a fight or something

    •I also like the idea of the store being only in the campaign map so that your item choice has bigger consequences but you can still get new items from inside the missions from creeps/side quests etc.
    •In multiplayer you could have a persistent item unlock system, like a scaled down version of the CoD one, but please, if you do do this, dont make it solely experience based, it makes life hard for nubs.
    •Make the items unlock for certain achievements/tasks eg killing 200 footmen, or 5 warboars, specific goals for specific unlocks is what i’m talking about here.

    At first i was kinda unsure about the whole inventory thing, but then i realised thats what made a lot of the great Warcraft 3 mods possible (DoTA, battleships Life of a Peasant etc), the ability to create new, custom items. As long as an item editor is included with the main editor, this should result in AWESOMENESS and vastly increase the longevity of the game.
    also, i love all the phrases and memes being created :D
    thanks for reading this epic comment :)

  • DR Moniz

    I’m pretty turned off by the idea of an item system. This lends itself to heroes and micromanagement. To those who played Total Annihilation and Supreme Commander, the scale of the games worked only because the units didn’t need to be micromanaged, with the exception of the commander unit. Everyone else fights adequately in battle.

    The level up system is what made Warcraft III unique, and is also what took it AWAY from the RTS genre. Leveling up heroes is neat, but not a very RTS thing to do.

    As long as we can only have one King/Queen who can be customized (eg. with non-random items), and they can’t level up, then the game can hold true to the massive RTS style that Mr. Chris Taylor is known for. I don’t want to go around with a hero killing creeps in my spare time. I want to fight armies!!

    - DR Moniz

  • Osyris

    I have to agree with DR Moniz :(
    I am incredibly put off by the idea of an inventory system. If this applies just to the queen of king then it could work fine, but too much micro in RTS is a new trend which I absolutely hate. It takes so much away from the genre of massive RTS that it ruins the game in my opinion. Chris Taylor’s great RTS titles have always been out massive armies and insane macromanagement requirements! please keep it that way :(

  • Karasu

    Honestly chris, the community already wants to lynch you for the shitfest that was Supcom 2…

    The chances of my actually trusting you and buying your game early is absolutely non-existant, you have destroyed any confidence I had in developers being willing to stick to their guns and develop original games.

    So, as with the previous posters, I want huge battles with huge armies not 5 man armies with 10 abilities to manage. :\ Please don’t ruin my life again by releasing another Supcom 2.

  • toledo

    Honestly Karasu? Supcom 2 RUINED your life? Wow, you must not have much of a life if that is the case. Maybe you need a hobby or something.
    I am not much for micro-managing myself – however, I will hold judgement until the game is further along. it is amazing how ignorant people are when it comes to the way the game industry works and how people blame one designer as if he or she actually responsible for the end result of the game.

  • gGeorg

    One or two slots for unique King items can spice up game. Similar to upgrades of Commander unit in SupCom. But items for units? What the hell! i dont think so. Its way leads to huge rise of MicroManagement. Are u really on the way of SupCom2? Thats i dont expect. If i would like game: “Insane-micro Faster-clicker-wins” i would choose Starcraft2.
    ——
    Take notice please, every fiddling with inventory take a time which can be used on strategic planing, building!

  • That Guy Who Flies That Plane

    Items sounds like an interesting idea. Although only a few units should gain access to them. I honestly think that on such a large scale having too equip lots of units with items from a shop or something would be heck. Wand what happened to the mail bag?

  • Robert E

    SupCom3! Back to the old! Supreme Commander had so much to give to the genre, I would definitely encourage you to differ from Starcraft and Warcraft styles. However, I hope to see large distinctions between factions. My wife and I are rooting for you.

  • ghost5555

    Whoa, i didnt realise he meant EVERY unit had an inventory, that would be AWFUL!
    Just the king/queen/epic knights.
    max 5 units per player that have inventorys.

  • Javier-de-Ass

    why would that be awful? check out the rts game Men of War. every unit got their own inventory.

  • Osyris

    even 5 units is awful in my book. Just the king/queen and perhaps the epic units should have slots, is a compromise im willing to accept :P

  • Brian

    Is it just me or is Chris packing on a few pounds? It must be all of that delicious food his wife makes!

  • oo7_warhammer

    please no store!
    and please limit the items to something sensible like 10??
    1: speed+1
    2: health+2
    3: mana+1
    4: mana+2health+1

    i didnt like supcom 2 as much PARTLY*** because of upgrade tree.

    if you could tone down the upgrade tree, and limit the pick up able items, I would be gratefull

  • Albert Wolliver

    Please, store! =)

    You all think that the class RTS has to be the same as always.

    Yeah I loved SupCom 1 and I haven’t opportunit to play SupCom 2, but I like the idea to have itens and hero lvl up.

    If you just put hundred of units and a King that is like a Commander and only that … it would be different as TA:Kingdoms was once.

    They want to make a trully best ever RTS game. I know it’s really dificult, but if they manage to use all these customs properly, then we will have a great game.

    With or Without itens system … You already have your customer here ;)

  • Carole

    Having a store gets my vote. It’s all part of the strategy of the game.

  • Supacone

    The keyword for me in this blog was “creeps”. Is anyone else besides me getting a Demigod vibe from this blog? This sort of fits with the inventory/store theme.

  • strategist

    omg, I can only agree with Karasu.
    SupCom 2 was already a big letdown of the community with its “simplified” eco and tech-tree.
    If you continue in this direction and add items, your TA/Supcom fans will be gone forever.
    Imho, a good RTS game is one that focuses on strategic decisions instead of “who clicks faster”-micro!

  • Dudewithdog

    Instead of items why not just do upgrades like flaming arrows. War Boar must have different upgrade options! Also, I think that items or upgrades for King should have significant impact on the game. +1 strength or nonesense like that is bit of a gimmick.

    Why not try King abillity system like what they did in Battle for Middle Earth 2. The keep upgrade options from that game would also work very well in this game

  • sam

    maybe instead of the units gaining items right away u could lvl them up to a certain lvl to equip them with items and it would have to be a very high lvl to escape the insane micro management.

  • Geist

    If only for unique units (i.e. not produced by a factory), having 2-3 items would be good to get some special abilities and AOE buffs for surrounding units. Kinda like WC3. But inventory management for anything else would slow down the game.

    The same goes for a “store”, unless you treat it as a resource you can build on your tech tree. For example, you could have to research how to make an item (with possibly some other prerequisite steps to get the knowledge base), gather the resources, spend the time to build it (converting resources to the item), then equip it on 1 character.

    In singleplayer, you could also win them by taking down specific enemies in battle. And in MP, you could take out the “hero” and get his items (spoils of war, baby!).

    Lastly, what about making items you can equip on STRUCTURES? In a way, it’s like building a unit to augment/guard a building, which has been done in one form or another in the past. But this could be something you could take off the building and put on another building as you expand your territory. It could be an item (shard of protection), unit type (guard trolls, that could be moved from building to building), etc.

  • Pool Game

    As always, cool vlogs. I hope you’ll post more.

  • Đầm công sở

    it is amazing how ignorant people are when it comes to the way the game industry works and how people blame one designer as if he or she actually responsible for the end result of the game

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    Pozdrawiam

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