by Chris Taylor on Apr.09, 2010, under Art, Design, Interview, Programming, Self Promotion, Videos
Today I update you on the progress of our beloved Dragon and give you a sneak peak at some new terrain concepts for Kings and Castles!
Awesome work guys. I look forward to every update. Really loving the look of the world. Just having that large scale effect definitely brings the game to life that much more!
Woooh i love these !
OK Chris, I just decided to see what you were up to at GPG, and saw your video blogs…
I’ve been following your work since Total Annihilation, and been loving it all. I have to say though that you are crazy, as your blog has certified!
Anyway, Kings and Castles certainly does look to be a great game. I am stunned by the visuals and can’t wait to see where it goes from your initial steps. It already looks better than the average game out there, and with your history, I’m sure it’ll be great to play too.
I cant wait for this game to be released!! Been checking the website every day to see if there has been more news updated.
Greetings from an addicted rts gamer from holland.
Nice dragon. Classic in design… I look forward to seeing the finished texture and fire effect.
The human models seem to suffer from the problem that plagued the Dune2 team. Small units without distinguishing characteristics are difficult to identify at a distance. I hope this game will have some of the cool zoom features found in Supreme Commander.. otherwise it’s going to be hard to identify certain units.
No chickens in this VBlog?
is that a continue from TA Kingdoms???
That was hillarious at the start.
That terrain looks pretty cool. Kind of reminds me of good old Age of Empires III, but more to scale and less flat. I love these vlogs; there’s some really neat stuff showing up. Keep at it!
The dragon looks awesome. I hope there is a dragon part 3 with added textures and animations . As said before me, there should be a proper way of identifying soldiers. I don’t like the zoom idea, because that becomes frustrating in large battles. Anyways, keep on blogging!
Greetings from another rts-gamer from the Netherlands.
Wow.. the game plays really well, nice and liquid. Awesome sculpt on that dragon too.
Thank you Chris and the Team! Looking forward to the next update! Keep well everyone.
The scale looks epic. I just finished watching the Two Towers and definitely saw some similarities. It would be awesome though if soldiers climbed onto larger beings a la Legolas. I don’t know if it’s possible, but just spouting ideas. Otherwise, the game looks great
You are making Castles 2, err, 3.
This is not a comment–this is an COMMAND.
Great scale. Back to the epic feeling like in SupCom1/FA
Looks pretty awesome! Can’t wait for this!
Could you add wind to the trees. Making them to move a very little bit following the stream/flow of the wind? may be nice?
Jean-Maurice: If you look closely, I think you can actually see the trees swaying in the wind. I think.
Lookin’ good. Looks like the programmers have been hard at work as well, not just the art team. I can imagine some interesting scenarios that could happen in a game world that large and with some sort of AI flocking. (I’m imagining a herd of characters being chased into the forest by a dragon).
Looks great. Can’t wait to see the finished product. I love dragons.
/me looks at the selection sign below the dragon
hey cool: K&C has the same engine as supcom 2 :/
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